All About Mobile Feat 5e
Mobile Feat 5e – The Mobile feat in Dungeons and Dragons 5th Edition (D&D 5e) is a popular choice for players who want their characters to be quick and agile on the battlefield. This feat is especially beneficial for characters frequently engaging in melee combat and needing to move in and out of range quickly.
What is Mobile Feat 5e?
Mobile Feat 5e is a feat that enhances a character’s speed and agility. Once a player chooses this feat for their character, they gain several benefits:
- Increased Speed: The character’s speed increases by 10 feet.
- Avoiding Attacks of Opportunity: When the character attacks a creature, they do not provoke opportunity attacks from that creature for the rest of the turn, regardless of whether the attack hits or not.
- Navigating Difficult Terrain: When taking the dash action, the character does not need extra movement to pass through difficult terrain.
Is Mobile Good?
Mobile is considered an excellent feat for specific classes. It can significantly enhance a character’s mobility and combat effectiveness. The ability to increase base movement speed by 10 feet is always beneficial. The capacity to dash through difficult terrain without spending extra movement can be potent for characters that need to be in melee range.
Attacking a creature and then moving an additional 10 feet without provoking an opportunity attack is excellent for avoiding damage.
How do I get the Mobile Feat 5e in D&D?
In Dungeons and Dragons 5th Edition (Mobile Feat 5e), you can obtain feats like the Mobile feat when your character’s Ability Scores (AC) increase. For most classes, this means you can choose feats at the 4th, 8th, 12th, 16th, and 19th levels. For example, Druids at level 4 can elevate their ability score by 2 or choose two ability scores to upgrade by 11.
However, it is important to note that deciding to allow feats in a game ultimately depends on your Dungeon Master. Therefore, you should always check with your Dungeon Master before taking a feat.
The Mobile Feat 5e is found in the “Dungeon & Dragons Player’s Handbook “3. The full details of the feat are described in the book. So, if you want to make your character more agile on the battlefield, the Mobile Feat 5e could be a great choice! Remember, the right feat can significantly enhance your character’s abilities and gameplay experience.
Which Classes Benefit Most from Mobile Feat 5e?
Mobile is best suited for builds that dip in and out of melee range, also known as skirmishers. Unlike tanker classes or straight damage dealers, these builds depend on movement to keep away from danger. It also pairs well with those who can learn the spell “booming blade,” as it forces enemies to move and get hit or waste a turn doing nothing.
Here are some classes that can make the most of the Mobile Feat 5e:
- Rogues: This feat features Rogues staying out of melee range without using their bonus action to disengage2. They can the
- n use this bonus action for attacking with an off-hand weapon.
- Artificers: This feat can be powerful if you want to stay melee and pick up a booming blade.
- Barbarians: Barbarians can always use the extra movement to close in. The best feature gained from this feat is being able to attack recklessly and then run away so your opponent doesn’t get to swing back at you.
In conclusion, the Mobile Feat 5e D&D is a powerful tool for characters that rely on speed and agility. It provides significant benefits that can enhance a character’s effectiveness in combat.
Whether you are a Rogue looking to maximise your Sneak Attack opportunities or a Barbarian wanting to hit hard and retreat safely, the Mobile feat is worth considering for your character build.
Can I walk on water with the Mobile feat?
No, you cannot walk on water. However, this allows you to ignore hard-to-walk terrain, but it requires additional movement, so you can reasonably pass through it if it is not too deep.
Does the Mobile Feat 5e apply to Wild Shape?
Yes, the Mobile feat works whether you are in normal form or wild shape form.
How does Mobile interact with the Rogue class?
This accomplishment enables Rogues to exit close-quarters combat without utilising their bonus action for Disengage. Consequently, they can utilize this bonus action to launch an off-hand weapon attack. This synergises well, allowing the Rogue a second chance to Sneak Attack damage and get away from two monsters safely instead of just one.
How does Mobile interact with the Monk class?
Monk has the best synergies with the Mobile feat regarding damage dealers. It follows very strongly with the Monk’s dodge and weaves martial arts focus in flavour. It also provides the Monk with a little extra security in removing from situations and allowing them to attack and then slid into the night.
How does Mobile interact with the Fighter class?
Fighters have less synergy than it looks like because they do not get as much out of avoiding opportunity attacks as tanks. They are pretty hardy and generally sport a high armour class anyway, so they do not need to take the feet to avoid the damage the way it might for a Monk or a Rogue. It is still beneficial, though.