Everything you should know about the game Cubefield!

This new game by Max Abernethy of flecko.net is another example of the “simple yet incredibly addicting” genre. Cubefield, a weirdly enjoyable obstacle-dodging game offered on new grounds, is deceptively tricky despite its minimalistic aesthetic. Let’s discuss everything you should know about cubefield in detail


You play as a grey arrow that can only go left and right, and you’re hurtling over a huge plane filled with cubes that you must dodge using just the arrow keys. Seem easy enough? Until the pace picks up and additional cubefield becomes available. As is customary in such games, your final score is determined entirely by how long you keep playing.

While the game’s action continues until the player is eliminated, it has a leveled-out feel for various reasons. First, you’ll find yourself trapped in a maze of tunnels at random intervals. You’ve entered a whole new world when you finally emerge from the tunnel. The other is that the game’s visual design and color palette evolve. It creates the sense of a far bigger stage. Moreover, the arrow speed will sometimes increase. These things make it seem like a new level has been unlocked, even without any visible indicator.

The 3D is stunning, and it’s a beautiful touch that the game plane leans into turns. Although there isn’t a leaderboard to compare your scores to others, the “High Score” option will keep track of your highest score for future reference. In addition, pressing the space on the opening page activates the game instead of the user choosing New Game.

Such details turn a game into something you could be interested in spending hours on rather than minutes. Since, as he puts it, “it’s wonderful to listen to your MP3s while you game,” Max does not include any in-game music or sound effects. In sum, it’s a beautiful play and a very compelling one. 

People explain that despite his enjoyment of the game, he felt his total enjoyment was diminished because of the lack of sound effects. For those who choose to listen to their mp3s, preventing them from doing so would be inconsiderate, but it would provide those in need with something to listen to.

In addition, the sound effects could be toggled on and off independently of the music volume, allowing the user to listen to their favorite tunes while still hearing the game’s sound effects if they so want. Another thing that bothers me is that the player’s high score isn’t stored locally, which would be a simple addition with a big payoff.

Max has posted part of the game’s ActionScript 2.0 source code along with an explanation of the game’s 3D approaches for other Flash game creators who may be interested. Furthermore, thanks to that website, I learned that Max is (or was) a neighbor of mine at the University of Rochester, which is conveniently located within walking distance from my house.

As a writer, he is also responsible for the 2003 publication and widespread praise of the absurdly violent video game Madness Interactive. You may download it and the source code from Max’s site, but a review does not appear on Jayisgames owing to the graphic nature of the violence it depicts.

The above-listed proportion explains everything you should know about cubefield in detail. 


Who made cubefield?

Maxwell Abernethy.

Where can I play cubefield?

You can download cubefield from the play store. 


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